My work in set and exhibit design spans both design development and production. I translate spatial and visual concepts into buildable systems, coordinating materials, graphics, and installation to ensure the work performs as intended in real environments.
This includes spatial planning, structural considerations, graphic integration, and coordination across fabrication, lighting, and installation teams. Most of this work has been delivered against fixed opening dates where failure isn't an option.
Designed for camera-facing sets and environments
NY Loft Set | Intel | Urban loft environment constructed in studio for a lifestyle television campaign
Factory Loading Dock | Harley-Davidson | Dealership brochure series | One of a series of gritty urban environments built entirely in studio to enable controlled light painting.
TV Commercial 3D Diorama | Macy’s / Marshall Field’s | Life size Lady Godiva shadowbox as part of a television campaign featuring artwork coming to life in order to shop
Expansive Kitchen | Thermador | Hyper-saturated red kitchen built as a graphic, immersive environment for a national ad campaign
Cooking at the Academy | PBS | Museum infused kitchen set framing culinary performance in sophisticated modernism
Luxury Bus Shelter | Grey Poupon | Hyperbolic urban shelter concept elevating everyday transit into spectacle
Raider's Return | McDonald's | Set for national commercial with rotating idol, pedestal and moving walls that expose a hidden passageway with fast food treasure at the end
Geometric Office | Oracle | Minimal architectural environment using dimensional forms and restrained palette for print advertising
Beauty Care Environment | Youthful Essence | Television commercial set integrating fabricated display elements into a live location with audience
Retro Industrial Factory | Collectible Auto Enthusiast Poster | Period factory environment built to emphasize mechanical precision and "understated" power
Black Shoes | PBS Dance in America | Surrealist performance environment staged within a studio-built moody neoclassical museum
Short Stories & Tall Tales | KQED | Stage for childrens storytelling show with on-camera backdrop changes
Monitor Tunnel | Itau | Advertising set lined with simulated TV monitors
Street Scene on Location | MSN | Old world still photo set shot on location for natural light
Video Game Ad |Age of Empires | Fantasy set featuring monoliths with embroidered applique character illustrations.
Biba’s Italian Kitchen | PBS | Old-world country estate set for a cooking show, shot in the studio.
Permanent and portable exhibits and informational graphics
Visions Conference Set | Tandem | Modular set elements with integrated lightbox and dimensional lettering for conference
Marketing Booth Design | Ghirardelli Square | Architectural brand elements adapted into a mobile offsite marketing environment
Permanent Historical Collection | Kukio Resort | Custom display cases and fixtures coordinating archival objects, fabrication, and environmental graphics
Corporate Demonstration Room | ArrayComm | Light, scale, and contrast to give invisible wireless technology a physical shape
Tidal Exhibit | Chrissy Field Visitor Center | Interactive exhibit with integrated magnification and illumination
Frieze & Suggestion Display | Chrissy Field Visitor Center | Dimensional frieze with integrated visitor feedback system
Community Heroes Exhibit | Chrissy Field Visitor Center | Layered cutouts with printed and laminated graphics
Walking Tour Signage | Ghirardelli Square | Wayfinding system guiding visitors through a historic factory district
Historic Signage | Ghirardelli Square | Exterior signage integrating contemporary fabrication with historic character
Discovery Boat | Bay Area Discovery Museum | Fabricated vessel mounted on hydraulic gimbal for interactive play
How Things Work | Bay Area Discovery Museum | Functional household objects rebuilt as exposed working cross-sections
Below Ground | Bay Area Discovery Museum | Themed padded crawl-through environment for high-use public play
Below Ground | Bay Area Discovery Museum | Expanded crawl-through play environment with integrated padded forms
Tot Spot | Bay Area Discovery Museum | Embedded tube system designed for object-drop interaction
Whack-a-Thing | Sony Metreon | Cast urethane impact elements engineered for repeated public bludgeoning
The Partnerships of Rhythms of Resonance | Donkey Mill Art Center | Art exhibiton gallery design and curation
Wayfinding Exhibit | Donkey Mill Art Center | Educational exhibiton on wayfinding and Polynesian migration
Wayfinding Exhibit | Donkey Mill Art Center | Alternate view of educational exhibiton on wayfinding and Polynesian migration
Outdoor Environmental Signage | Kohanaiki Cultural Learning Center | Space planning and wayfinding for educational garden and monument
Migration Star Compass Installation | Kohanaiki Cultural Learning Center | Public teaching feature grounded in celestial navigation methods of Polynesian voyagers
Analog and 3D renderings and drawings
Spatial Study and Final Photo | Amana | Concealed appliance kitchen concept rendered in graphite and executed in wood veneer, concrete and Venetian plaster
PulsePoint | KQED | Digital rendering of broadcast panel discussion show
The Big Scoop | Dreyer’s | Fabrication drawings of oversized architectural ice cream scoops
The Big Scoop | Dreyer’s | Store prototype presentation drawings featuring oversized architectural ice cream scoops
Kitchen Set Rendering and Execution | Thermador | Concept rendering for a national print campaign, guiding final set build, sightlines, and appliance placement.
Exhibit Pencil Sketch | Bay Area Discovery Museum | Concept sketch for temporary cultural exhibit environment
Big Book of Internet History | Sprint | 3D rendering of monumental book form designed as an attention anchor for events
Marketing Booth | Piperlime | 3D model rendered for a modular mobile marketing environment
MLB All-Star Game | ESPN | Staging for the pregame show and media platform at AT&T Park
Signage Concept Drawings | Downtown Plaza | Presentation graphics translating the identity across multiple freestanding sign formats
I work across the full arc of production, from concept through installation. My role is to carry design intent through materials, fabrication, and execution so the work performs as intended in the real world.
The workflow is consistent regardless of scale. A brief gets translated into spatial requirements. Materials and fabrication methods are selected against budget, timeline, and durability. Graphics and structural elements are coordinated so they arrive as a system, not a collection of parts. Installation is planned before the first cut is made.
Tools include Adobe Creative Suite and Vectorworks for CAD layout, drawings, and spatial planning.
I'm energized by ambiguity and comfortable with the kind of problems that don't have a parts list. Decades of figuring out how things actually get made have given me a deep respect for how creative work is realized, and a practical understanding of what it takes to protect it. The work changed constantly. The approach didn't.
Based in Beaverton, Oregon. Available for on-site and remote work.
808.769.1550